
The vague plan is that on the build screen weapons will show their available rotation range visually (like with an arc drawn in front of the barrel). Yeah, all the weapons should be doing that. When you're actually holding a stack of parts, you might notice that it also only actually checks for a snap on the first part you're holding, otherwise that'd be lagtastic too (for different reasons).ģ.

As you seem to have deduced, there's a tree of part connections that it has to check, so that parts get picked up only if their only connection to the chassis is via the part you picked up. You mean lag at the moment you pick it up? It can definitely be optimised somehow but it'll take a bit of thought. Well spotted, I didn't know about that bug. If you find a bug or get a crash, there's a bug report button in the game, or send to the bugs email here: Ĭlick to expand.Thanks for the great comments! In response:ġ.

There are other minor bugs in this release! There's no calculation of aerodynamics - yetĨ. The handbrake is way too intense right nowħ. Just click the freeze button to stop it for now if it happens.Ħ.

The vehicle in the build screen can get into weird suspension oscillations. The vehicle physics are a bit floaty and need some workĤ. Weapons with rotation range will automatically try to disallow angles where you'll be shooting your own vehicleģ. You will be able to assign individual keys to weapons or groups of weapons via the build screenĢ. A few notable things that are coming or are known issues:ġ. Capacitors provide a bunch of cheap storage but no energy. Generators provide energy and some energy storage capacity. If they're not firing, check your energy. However, updated versions of the vehicle builder demo with new build features are likely in the future. This is a long-running full-time project which already has a lot of time put into it, and will have a lot more. The actual game release will not be free.

Gameplay/physics/graphics/sound etc all need work. Nothing here should be considered final. This is an early release to give the community something fun to play with. What it is is a functional vehicle builder where you can build a vehicle and test drive it around. There's no fighting or damage system implemented.
